Prey is an first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game is scheduled for release in May 2017 for Mac OS X, Microsoft Windows, PlayStation 4, and Xbox One. But Getmacgames.com gives you an early access to the game.
In Prey for Macbook and iMac, the player controls Morgan Yu while exploring the moon-orbiting space station Talos I, where research into a hostile alien collective called the Typhon is performed. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The station is presented as an open world to the player, with progression through the world after obtaining key items or abilities similar in nature to a Metroidvania game.
Prey for Macbook and iMac is a first-person shooter with role-playing game elements and strong narrative. The player takes the role of Morgan Yu, a human aboard a space station with numerous hostile aliens. The player will be able to select certain attributes of Yu, including gender, and decisions made by the player will affect elements of the Prey for Macbook and iMac’s story. To survive, the player controls Yu to collect and use weapons and resources aboard the station to fend off and defeat the aliens. According to creative director Raphael Colantonio, the station will be completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player will also be able to move around the outside of the station in zero gravity and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player-character can gain over time; one such alien has the ability to mimic everyday items such as a chair.
Prey for Macbook and iMac will have multiple endings, according to lead designer Ricardo Bare; the endings fall into two major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are “tons of little permutations” based on specific events.